![]() In the time period that Crusader Kings III takes place (between about 850-1400 AD) it is not only Kings vying for power against each other, but also their Vassals - the lesser rulers who maintain smaller portions of each kingdom right down to barony level. The core concept is that each kingdom - let’s take England as an example - is split into many Duchies, which are further split into Counties and those into Baronies and similar, smaller pieces. I say titles, rather than countries or kingdoms, because Crusader Kings III takes a more granular view of historic conquest than other games you’ll be used to. That means there are four different ages to choose from, thousands of characters (many based on real rulers) and hundreds of titles to choose, earn, conquer and coerce. What makes Crusader Kings III on Xbox so amazing is that, with the caveat that the console version is using a slightly older release than the PC game, this is a complete version. ![]() The truth is, Crusader Kings III is probably more of a dynasty building simulator than it is a pure grand strategy title, and that just happens to be what makes it so unique and fantastic. The third is probably market - with the question being, is there one? Clearly with the introduction of Paradox’s classic Crusader Kings III to Game Pass for Xbox, Microsoft think there is. There are probably two or maybe three reasons for this - the first and second are because of how consoles are made with limited processing capability and a gamepad based interface. I’ve often bemoaned the fact that console gamers never seem to get “proper” versions of grand strategy games.
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